Product discovery
Interviews, workflow mapping and scope framing before anything is drawn.
Product design & UX
Good design is what makes complex software feel obvious. We run research, prototype the flows that carry the most risk, and hand the engineers a design system, not a folder of screens, so what ships is what was designed.
Research, flows, interface design and design systems produced next to the engineering that builds them. Fewer support tickets, shorter onboarding, a design language your team can extend.
Interviews, workflow mapping and scope framing before anything is drawn.
Navigation, information hierarchy and state design for products with real complexity.
Interface design and restrained motion that explains change rather than decorating it.
Tokens, components and documentation shared with the codebase.
A scoped session to agree the problem, the constraints and the metric that will move.
The smallest structure that solves it, written down before anyone writes code.
Two-week increments with something reviewable at the end of each one.
Monitoring, iteration and a handover your own engineers can carry.
Products whose users are not software people (a breathing practice, children and their parents, first-time founders) where the interface had to disappear.
Wellness SaaS
A breathing practice anchored to one objective daily measurement, with an AI coach that reads the user's own data.
See the projectEdTech platform
An online school for children in grades 1 to 8: programming, AI literacy, financial literacy and entrepreneurship, through short daily missions and live classes.
See the projectFounder education
A Serbian-language program for first-time founders: the idea, customers, business model, product and pitch, worked through on the founder's own startup.
See the projectDesign is sold as a project or as a monthly arrangement.
Started with Lovable, Bolt, v0 or Cursor?
If your app was generated by an AI builder, the first question is not which service you need. It is what the codebase is hiding. Paste the URL, get the report in a minute. If one thing is broken, we fix that single problem rather than selling you a project.
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Product design & UX
Tell us the problem and the deadline. You will speak to an engineer, not a sales team. We typically reply within 48 hours.
The engineering notes
The findings from the apps we audit, the fixes that worked, and what each one cost, written by the person who did the work. No roundups, no reposts.
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is where your project lives: tickets, approvals, files, one record.